<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kevin Kee &#187; Calls for Papers</title>
	<atom:link href="http://kevinkee.ca/category/calls-for-papers/feed/" rel="self" type="application/rss+xml" />
	<link>http://kevinkee.ca</link>
	<description>Canada Research Chair in Humanities Computing, Brock University</description>
	<lastBuildDate>Wed, 09 May 2012 17:33:13 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Learning and Teaching in Immersive Virtual Worlds</title>
		<link>http://kevinkee.ca/journals/learning-and-teaching-in-immersive-virtual-worlds-2/</link>
		<comments>http://kevinkee.ca/journals/learning-and-teaching-in-immersive-virtual-worlds-2/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 16:06:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Calls for Papers]]></category>
		<category><![CDATA[Journals]]></category>

		<guid isPermaLink="false">http://kevinkee.ca/?p=26</guid>
		<description><![CDATA[<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.type=&amp;rft.format=text&amp;rft.title=Learning and Teaching in Immersive Virtual Worlds&amp;rft.source=Kevin Kee&amp;rft.date=2008-01-25&amp;rft.identifier=http://kevinkee.ca/journals/learning-and-teaching-in-immersive-virtual-worlds-2/&amp;rft.language=English&amp;rft.aulast=Kee&amp;rft.aufirst=Kevin&amp;rft.subject=Calls for Papers&amp;rft.subject=Journals"></span>
I saw the following call for papers from the Association for Learning Technology, and thought it might be of wider interest: Learning and Teaching in Immersive Virtual Worlds Special issue of ALT-J, Research in Learning Technology Immersive virtual worlds (IVWs), such as Second Life, Active Worlds, Croquet and Forterra and massive multi-player games (MMPGs), such [...]]]></description>
			<content:encoded><![CDATA[<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.type=&amp;rft.format=text&amp;rft.title=Learning and Teaching in Immersive Virtual Worlds&amp;rft.source=Kevin Kee&amp;rft.date=2008-01-25&amp;rft.identifier=http://kevinkee.ca/journals/learning-and-teaching-in-immersive-virtual-worlds-2/&amp;rft.language=English&amp;rft.aulast=Kee&amp;rft.aufirst=Kevin&amp;rft.subject=Calls for Papers&amp;rft.subject=Journals"></span>
<p>I saw the following <a href="http://www.alt.ac.uk/callforpapers_altj_ivw.html">call for papers</a> from the <a href="http://www.alt.ac.uk/index.html">Association for Learning Technology</a>, and thought it might be of wider interest:</p>
<blockquote><p>Learning and Teaching in Immersive Virtual Worlds</p>
<p>Special issue of ALT-J, Research in Learning Technology</p>
<p>Immersive virtual worlds (IVWs), such as Second Life, Active Worlds, Croquet and Forterra and massive multi-player games (MMPGs), such as EverQuest and World of Warcraft represent a paradigm shift in learning technology, and an important challenge to the world of education. They provide a platform with the potential to support a wide variety of activities, many of which have been adapted to learning and teaching, particularly in higher education. For some the spatial and social qualities of IVWs are exciting and attractive, for others, such as those involved in games-based learning, they can be seen as slow and troublesome. Nevertheless, interest in using IVWs and MMPGs in learning and teaching is growing rapidly.</p>
<p>The aim of this special issue of ALT-J is to develop and publish a timely collection of papers representing current research, developments and ideas in educational applications of IVWs and MMPGs. Of particular interest are papers that go beyond descriptions of objects and activities to build links between practice and pedagogy, and offer conceptual, methodological and analytical rigour. Example topic areas for inclusion in this special issue include, but are not necessarily confined to:</p>
<p>   1. Issues of embodiment<br />
   2. Running IVWs and MMPGs cost effectively on a large scale<br />
   3. Contexts in which use of IVWs is likely to be pedagogically effective<br />
   4. Understandings of identity<br />
   5. Research into learning and teaching in IVWs and MMPGs<br />
   6. The impact of virtual quests<br />
   7. Uses of collaborative simulation<br />
   8. Collaborative construction<br />
   9. The value of virtual laboratories<br />
  10. Uses of virtual field work<br />
  11. Group discussion in IVWs and MMPGs<br />
  12. Problem-based learning in IVWs and MMPGs<br />
  13. Geo-spatial representation of content<br />
  14. The impact on learners and teachers<br />
  15. Institutional aspects of IVWs and MMPGs<br />
  16. How IVWs and MMPGs alter views of learning<br />
  17. IVWs and MMPGs in schools</p>
<p>For queries and guidance relating to the call please contact Special Issue Editors Maggi Savin-Baden or Robert Ward.</p>
<p>Important dates:<br />
Until 22 February 2008 Submission of abstracts and formal/informal response from Special Issue Editors.</p>
<p>Submission of full papers: 31st March 2008</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://kevinkee.ca/journals/learning-and-teaching-in-immersive-virtual-worlds-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

